For this 3D model, I utilized a combination of industry-standard tools to achieve a high level of detail and realism. Autodesk Maya served as the foundation for creating the model, allowing me to design and shape intricate geometry with precision. I then used Substance Painter to add life to the model through detailed texturing, leveraging its powerful material library to create realistic surface effects like wear and weathering. Finally, Unreal Engine was used for rendering, where its advanced real-time lighting and rendering capabilities brought the model to life with striking visuals and dynamic environments. This combination of Maya, Substance Painter, and Unreal Engine allowed me to produce a visually compelling, immersive experience that highlights the intricate details and realism of the 3D model.

TurnTable Recreation

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Purgatory