Purgatory

I designed and developed Purgatory, a solo project in Unreal Engine, focusing on creating a challenging and immersive dungeon level. Through meticulous level design, I crafted intricate platformer sections, traps, and obstacles that test players' skills and timing. This project highlights my ability to independently create a cohesive, engaging environment with a strong focus on gameplay and visual detail.

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Turntable Re-Creation

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Life of Krabie