Gunman’s Escape

Collaborated as a Level and Game Designer during a two-week game jam to create a puzzle-based, 24-level game. Focused on designing engaging puzzles that challenged the player’s problem-solving skills while maintaining a fun, cartoony aesthetic. Emphasized gameplay mechanics over story elements, ensuring each level offered fresh challenges while progressively increasing in complexity. Contributed to the development process from concept to final build, working closely with the team to deliver a polished, cohesive experience within a tight timeframe.

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Pop Lock and Shock